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AutoDesk launches Maya 8

Posted on September, Saturday 09, 2006 By News Desk

AutoDesk equips 3D Artists for next-generation game and film production. 64-bit technology support and multithreading enhancements offer new levels of scalability and speed.


AutoDesk, Inc. has launched Autodesk Maya 8 software, the newest version of its Academy Award-winning 3D modeling, animation and rendering solution. Maya has been used by a variety of clients, including BMW, CNN, Disney, Epic Games, Industrial Light & Magic, Midway Games and Weta Digital, to create breathtaking 3D imagery for feature films, interactive games, broadcast graphics and industrial design.

Autodesk Maya 8 meets the demands of next-generation productions by addressing the real-world production challenges 3D artists are currently facing. Maya 8 will be showcased at the Autodesk booth #1706 at SIGGRAPH 2006, August 1-3 at the Boston Convention Center.

Autodesk's Media and Entertainment Vice President, Marc Petit said, "3D artists are tackling some overwhelming challenges right now, such as dealing with huge, increasingly complex data sets while moving to next-generation game development platforms and having to deliver even more photo-realistic imagery. Teams

are getting bigger and require sophisticated collaboration and data management tools. Autodesk Maya 8 addresses these production hurdles by combining a flexible platform with a highly optimized software core, boosting productivity and improving pipeline efficiency."

Maya 8 offers a combination of 64-bit support, multithreading and algorithmic optimizations that enable artists to load massive datasets and interact with them more efficiently than ever before. Key areas of the software, including skinning, draw tessellation, and subdivided polygon proxy meshes, have been multi-threaded to scale with the number of processors or cores available, thereby accelerating formerly time-consuming tasks on today's workstations and those of the future.

"Autodesk Maya 8 software's 64-bit support has opened up a world of possibilities by allowing our artists to manage very large scenes," said Jack Brooks, VP Technology, Walt Disney. "Maya 8 is an integral element of our 64-bit pipelin

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 Comments

qwe

Posted : March, Saturday 29, 2008

good

Ashish

Posted : March, Saturday 29, 2008

give me please

ashish kumar

Posted : March, Saturday 29, 2008

too good

Mahesh

Posted : February, Sunday 10, 2008

Hi Milind